Paths: Puzzle mobile game

February 6, 2016
game

Paths was a mobile puzzle game where you connected points of the same color without leaving any gray points.

The hardest part was generating random levels that were still solvable. Brute force worked for small grids. Larger grids needed heuristics, and I eventually found an approach that produced levels of the sizes I wanted.

It was the first game I published on the app store on Android. I had a lot of fun playing it and some of the puzzles were very challenging.

I experimented a lot with the menus to find an appealing and simple design.

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Screenshots taken from the game menu prototypes

I wanted simple menus, responsive controls, and animations that did not get in the way of the puzzle.

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Screenshots taken from the game levels