2.5d Fight game: Prototype

November 11, 2015
game

I made prototypes for a 2.5D fighting game inspired by Super Smash Bros., one of my favorite games growing up. I wanted responsive movement and local arena fights.

It looked manageable at first, but the feel of the controls, collision handling, and character balance took much more work than I expected. This was not my last attempt at this kind of game.

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