Fight Arena: Prototype
June 21, 2015
game
After giving Unity a go, I decided to explore Unreal Engine. It shares similarities with Unity but brings its own flavor by incorporating both C++ and blueprints.
Blueprints, a visual scripting system, caught my attention. It allows you to code by connecting nodes, offering a more visual and intuitive approach.
I tried making a small local fighting game inspired by Dragon Ball. I did not get very far with it.

Screenshots taken from the game Fight Arena