Super mario bros with C/SDL
July 5, 2013
game
I made a small Super Mario Bros. clone to learn C and 2D game development. SDL handled the graphics and keyboard input, leaving me to work on movement, collisions, and the game loop.




I made a small Super Mario Bros. clone to learn C and 2D game development. SDL handled the graphics and keyboard input, leaving me to work on movement, collisions, and the game loop.



